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Minhyuk Sung

Research Scientist
Adobe Research

About Me

I'm a Research Scientist at Adobe Research. I received my Ph.D. in Computer Science department at Stanford University advised by Leonidas Guibas. My research focuses on 3D deep learning and geometry processing. Previously, I have interned at Google, Adobe Research, and Autodesk Research, and worked as a researcher at Korea Institute of Science and Technology (KIST). I received MS and BS degrees in Computer Science at Korea Advanced Institute of Science and Technology (KAIST).

CV   |   Google Scholar   |   GitHub

Publications

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Learning and Exploring the Compositional Structure of 3D Data
Minhyuk Sung
Dissertation. Stanford University. 2019.
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Image Unprojection for 3D Surface Reconstruction: A Triangulation-based Approach
Min-Hyuk Sung, Hwasup Lim, Hyoung-Gon Kim, and Sang Chul Ahn
IEEE International Conference on Image Processing (ICIP) 2013
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A Triangulation-Invariant Method for Anisotropic Geodesic Map Computation on Surface Meshes
Sang Wook Yoo, Joon-Kyung Seong, Min-Hyuk Sung, Sung Yong Shin and Elaine Cohen
IEEE Transactions on Visualization and Computer Graphics (TVCG). 2012
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A Spectral Approach to Shape Matching Using a Heat Kernel Function
Min-Hyuk Sung
M.S. Thesis. Korea Advanced Institute of Science and Technology (KAIST). 2010.
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