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CS580: Computer Graphics

Minhyuk Sung, KAIST, Spring 2024

Rendering Contest

Welcome to the Rendering Contest! This contest is an opportunity for you to showcase your creativity by presenting your very own rendered images/video.

Due: June 1 (Saturday), 23:59 KST
Where to submit: KLMS
Poster Session 1: June 03 (Monday), 10:00 am - 12:00 pm KST
Poster Session 2: June 05 (Wednesday), 10:00 am - 12:00 pm KST

What to Do

In this contest, you are invited to design an original 3D object or scene and showcase it with its most impressive form of rendering.

Your first task is to create a captivating 3D object or scene either by:

  1. reconstructing a 3D object or scene using real-world images or videos,
  2. handcrafting a 3D model using any tools you prefer, or
  3. employing generative models to create your 3D object or scene.

Then, you render the 3D object/scene into the best form of a video.

Important Notes

Violation of the following checkpoints will result in receiving a zero score.

  • Do not use any commercial software, closed-source software (e.g., PolyCam, Luma AI), Blender, or paid assets.
  • While using existing commercial is prohibited, you may use existing open-source code (e.g., nerfStudio, threestudio) or pretrained neural network models, provided they are clearly mentioned in your write-up.
  • For reconstruction, do not use specialized scanning devices; instead, use only the RGB camera in your smartphone.

You are allowed to use

  • Existing open-source code, free assets (e.g., images, meshes, textures, materials), and free pretrained neural network models, provided they are clearly mentioned in your write-up, and
  • the RGB camera in your smartphone.

What to Submit

  1. A representative image

    • Format: png
    • Resolution: Up to 1920x1080
    • File Size: Not exceeding 5MB
  2. Video: A video capture of the 3D rendering.

    • Format: mp4
    • Resolution: Up to 1920x1080
    • Duration: Maximum of 10 seconds
    • File Size: Not exceeding 50MB
  3. 3D Content

    • Only one 3D content is allowed.
    • File Size: Maximum of 100MB
    • Format:
      • A webpage with supplementary files (e.g., .gldf, .glb., *.js, etc.), or
      • A file compatible with the following platforms:
        • MeshLab
        • nerfstudio
        • threestudio
    • A file that cannot be opened/loaded will be considered as not submitted, resulting in a zero score.
  4. Source Code and Data:

    • Ensure reproducibility of the 3D output with your provided code and data.
    • Code/data that cannot reproduce the rendering will be considered as not submitted, resulting in a zero score
  5. Write-up:

    • A write-up including
      • Project title
      • Your name
      • Student ID
      • Brief description of the 3D content and rendering
      • Technical aspects
      • Reproduction steps using your code and data
    • Length: Up to 4 pages in A4 size, excluding references.
    • No template provided.
    • Properly cite all the code and resources you have used. Missing references will be considered as misconduct, resulting in a zero score.

Evaluation

Your results will be evaluated based on Technology Score and Creativity Score by the instructor, TAs, and your peer classmates.

  • Technology Score [1–5 range]: This indicates the technical novelty and difficulty in creating and rendering the object/scene.
  • Creativity Score [1–5 range]: This indicates the originality and artistic value of the rendering outputs.

For both, higher is better, and only integer scores are permitted.

Each individual will assign a Technology Score and Creativity Score to the results of all classmates. The scores given by one person to all results will be normalized. Then, the average of these normalized scores for each criterion will determine your final score.

Presentation Sessions

  • All sessions are mandatory. Your attendance will be checked at the beginning, middle, and end of each session.

  • Your camera and mic must be turned on all the time.

  • Find your poster BEFORE the sessions, and also check whether your camera and mic work, and you can share your screen.

  • Check your presentation date below. You will play a role of a presenter in one session and a questioner in the other session.

  • Each session will begin with a 1-minute pitch from the presenters. When it's your turn, please follow these steps:

    • Introduce yourself (just your name).
    • Share your screen and play the video.
    • Provide a 1-minute description of your work.
  • In the session you present, you must be on standby in front of your poster during the entire session and wait for the questioners.

  • The instructor will stop by each poster with the schedule below (subject to change).

  • All discussions during the poster sessions must be done in English.

Presentation Schedule

Instructor
Schedule
Session 1 Session 2
10:20 am Hyewon Shin Eunki Joung
10:27 am Daniel Andreas Korth Mitchel Scholtens
10:34 am Jaduk Suh Taeyeon Kim
10:41 am Jeonguk Lee Haun Kim
10:48 am Taeyun Woo Jihyun Lee
10:55 am Prin Phunyaphibarn Suin Lee
11:02 am Anney Vo Woohyun Jeong
11:09 am Beomyoung kim Jaeseong Lee
11:16 am Honggi Lee Kyeongmin Yeo
11:23 am Raehyun Kang Youngdo Lee
11:30 am Taehoon Yoon Yeseung Kim
11:37 am August Lykke Thomsen Jaewoo Kim
11:44 am Inje Hwang

Grading

There is no late day. Submit on time.

Late submission: Zero score.
Missing any of video, 3D content, code/data, and write-up: Zero score.
Wrong format: 10% penalty for each.

Absence (at any time) at the sessions: 20% penalty for each session.
Turning off camera of mic: 20% penalty for each session.
Not staying at the poster during the presentation: 20% penalty.

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