Creating high-quality 3D models requires significant expertise and artistic skill. The overarching objective of my work is to make generation and manipulation of 3D surfaces more accessible and intuitive for non-experts by developing novel machine learning techniques and representations for 3D geometry. I will present several techniques that were inspired by classical geometry processing tools, such as surface parameterization via atlases, mesh deformation, and subdivision surfaces. By re-envisioning these classical techniques as novel modules and layers in neural network architectures, we can use them to solve complex problems that require optimizing over collections of shapes or learning non-trivial task-specific priors.
Vladimir G. Kim is a Senior Research Scientist at Adobe Research, Seattle. He works on geometry analysis algorithms at the intersection of graphics, vision, and machine learning, enabling novel interfaces for creative tasks. His recent research focuses on making it easier to understand, model, manipulate, and process geometric data such as 3D meshes and point clouds.